Elementary Cellular Automaton Simulator & Complete Rule Table - All 256 Rules
The simplest type of cellular automaton: each cell has two states (0/1), and the next state is determined by the cell and its two neighbors (3 cells total). Formally known as an Elementary Cellular Automaton (ECA). There are exactly 256 rules. Notable examples include Rule 110, which has been proven Turing complete, and Rule 30, known for its chaotic patterns. Enter a rule number in the simulator to see it in action, and use the table below to compare all rules at a glance.
Null rule — all cells die
| Current 3 cells | 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 |
|---|---|---|---|---|---|---|---|---|
| Next generation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Rules
An elementary cellular automaton works in the following steps:
- Start with a row of cells as the initial state. Each cell holds a state of 0 (dead) or 1 (alive). The cells at each end wrap around to the opposite side, forming a ring (periodic boundary conditions)
- For each cell, look at the 3-cell neighborhood: its left neighbor, itself, and its right neighbor
- Look up the 3-cell combination in the rule table (a lookup table that defines the next value for each combination) to determine that cell's value in the next generation
- Update all cells simultaneously to produce the next generation (compute the next value for every cell first, then replace them all at once)
- Repeat steps 2–4 to advance through generations. In this simulator, each generation is drawn as one row from top to bottom
How rule numbers work
There are 2³ = 8 possible 3-cell combinations (111 through 000), and a rule is a lookup table that specifies the next-generation value (0 or 1) for each. For example, Rule 110:
| Current 3 cells | 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 |
|---|---|---|---|---|---|---|---|---|
| Next generation | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 |
The 8 outputs lined up give 01101110₂, which converts to 110₁₀ in decimal — this becomes the rule number. There are 2⁸ = 256 possible rules in total
Step-by-step example
1. Prepare the initial state A row of cells, each holding 0 or 1. Gen 0: [0] [0] [1] [0] [0]
2. Look at each cell's neighborhood
For each cell, look at left, center, and right as a set.
The cells at each end wrap around to the opposite side, forming a ring (periodic boundary conditions).
left center right
↓ ↓ ↓
[0] [0] [1] [0] [0]3. Look up the next state in the rule table Match the 3-cell combination against the rule table to get the next value. e.g. Rule 110: (0,1,0) → rule table lookup → 1
4. Update all cells simultaneously
Apply the rule to every cell at once to produce the next generation.
e.g. Rule 110:
Gen 0: [0] [0] [1] [0] [0]
↓ all cells update at once
Gen 1: [0] [1] [1] [0] [0]5. Repeat Repeat 2→3→4 to advance through generations. Stacking them vertically creates a 2D pattern.
What is an Elementary Cellular Automaton?
Elementary Cellular Automata (ECA) were systematically studied by Stephen Wolfram in the 1980s and represent the simplest form of cellular automaton. Despite having only 256 possible rules, their behavior is remarkably diverse. Wolfram classified this behavior into four classes.
- Class 1 — Uniform
- Regardless of initial conditions, all cells converge to the same state within a few generations. All information from the initial state is completely lost — the simplest possible behavior.
- Class 2 — Periodic
- Settles into stable patterns such as stripes or fixed points and repeats them indefinitely. Some influence from the initial conditions is preserved locally, but overall behavior remains predictably orderly.
- Class 3 — Chaotic
- Generates aperiodic, random-looking patterns indefinitely. Tiny differences in initial conditions lead to entirely different outcomes, making long-term prediction impossible. Yet because these patterns are generated by deterministic rules, they can be used as pseudorandom number generators.
- Class 4 — Complex
- Sits at the boundary between order (Classes 1–2) and chaos (Class 3). Information neither freezes as in Classes 1–2 nor disperses as in Class 3. In this delicate balance, "gliders" — structures that maintain their shape while moving — emerge spontaneously. Gliders can carry information, and their collisions produce new patterns. This ability to preserve, transmit, and transform information is what makes computation possible.
Among the 256 rules, several stand out: Rule 30 is used for chaotic random number generation, Rule 110 has been proven Turing complete, Rule 90 generates the Sierpinski triangle, and Rule 184 models traffic flow. Below, we explore these and other notable rules by class.
Learn more about the history and applications of cellular automata →
Notable Class 1 & 2 Rules — Orderly
In Class 1, rules like Rule 0 (all cells converge to 0) and Rule 255 (all cells converge to 1) cause every cell to reach the same state within a few generations. Class 2, on the other hand, contains many interesting rules — including Sierpinski-family rules that generate fractal patterns and rules that simulate traffic flow.
Sierpinski Triangle
One of the most famous patterns in ECA is the Sierpinski triangle (Sierpinski gasket). Starting from a single ON cell, a self-similar fractal triangle emerges.
- Exact Sierpinski triangle
- Rules 18, 90, and 146 produce symmetric Sierpinski triangles. Rule 60 produces a right-leaning triangle, and Rule 102 produces a left-leaning triangle (these two are mirror equivalents).
- Sierpinski from single cell only
- Rules 26, 154, 210, and 218 produce a Sierpinski triangle from a single-cell initial condition, but exhibit different behavior with random initial conditions.
- Sierpinski-like fractals
- Rules 22, 122, 126, and 150 produce fractal patterns that resemble the Sierpinski triangle but are not strictly identical to it.
Traffic Model
Rule 184 is a particle-conserving rule used for traffic flow simulation. Treating black cells as cars and white cells as empty space, a car advances one cell if the space ahead is empty, and stops if blocked.
Notable Class 3 Rules — Chaos
Produces aperiodic, random-looking patterns. Rule 30 is famously used in Mathematica's random number generator. Rules 45 and 106 also exhibit chaotic behavior.
Notable Class 4 Rules — Complexity
The "gliders" described above can be observed in action by running Class 4 rules in the simulator. In Rules 110 and 54, structures that maintain their shape emerge within the periodic background pattern, moving at different speeds. When gliders collide, they produce complex interactions — annihilation, merging, and splitting.
Class 4 Supplement — Turing Completeness
Turing completeness means the ability to perform any computation given the right initial conditions. Class 4 (complex) is neither too orderly nor too chaotic, which makes this possible. In orderly rules, information becomes fixed; in chaotic rules, information disperses and is lost. In Class 4, gliders can preserve and transmit information, enabling computation.
- Rule 110
- Proven Turing complete by Matthew Cook in 2004, demonstrating that this simple rule can simulate any computation.
- Rule 54
- Conjectured to be Turing complete, but not yet proven. Like Rule 110, it produces gliders. From a single-cell initial condition, it produces left-right symmetric output.
What are Equivalent Rules?
Among the 256 rules, there are "equivalent rules" that generate patterns with the same structure. Equivalent rules are related by the following three transformations:
- Left-right symmetry
- Swapping the left and right cells in each neighborhood pattern (swap) produces a left-right symmetric pattern. When a rule produces symmetric output from a single cell (e.g., Rules 26 and 82, Rules 30 and 86), the transformation looks identical, so use random initial conditions to see the difference.
- Black-white symmetry
- Reversing the bit order and then flipping each bit (reverse+flip) produces a black-white symmetric pattern. This is different from a simple bit-flip (complement). When the initial condition is also color-inverted, the output becomes the color-inverted version of the original pattern. However, some pairs such as Rule 110 and Rule 137 produce color-inverted patterns even from the same single-cell initial condition.
- Left-right + Black-white symmetry
- Combines the two transformations above. First swaps left and right cells in each neighborhood pattern, then reverses the bit order and flips each bit.
- Palindrome Rules — A Special Case from Symmetry
- When a rule's bit string is a palindrome (reads the same forwards and backwards), flipping the input bits alone causes the output bits to flip as well. Normally, black-white symmetry requires reverse+flip (reversing the order then flipping), but for palindrome rules the bit string is unchanged when reversed, so flip alone is sufficient. The equivalent rule can be found by 255-R. For example, Rule 90 (01011010) is a palindrome, so 255 - 90 = Rule 165 (10100101) is its equivalent.
Note The swap in left-right symmetry swaps the left and right cells of each neighborhood pattern (3 bits). For example, neighborhood pattern 110 (position 6) becomes 011 (position 3) when left and right are swapped, so bit positions 6 and 3 are exchanged in the rule's bit string (8 bits). Similarly, 100 (position 4) and 001 (position 1) are exchanged. Symmetric patterns (111, 101, 010, 000) remain unchanged. For example, Rule 110 (01101110): bit positions 6 and 3 are both 1 (unchanged), while bit position 4 (0) and position 1 (1) are swapped, giving 01111100 = Rule 124.
All 256 Rules — Output Mapping Table
| Rule | Class | 111 | 110 | 101 | 100 | 011 | 010 | 001 | 000 | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Null rule — all cells die |
| 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | ||
| 2 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | ||
| 3 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||
| 4 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | ||
| 5 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | ||
| 6 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | ||
| 7 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | ||
| 8 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | ||
| 9 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | ||
| 10 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | ||
| 11 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | ||
| 12 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||
| 13 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | ||
| 14 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | ||
| 15 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | ||
| 16 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | ||
| 17 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | ||
| 18 | 2 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Sierpinski triangle |
| 19 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | ||
| 20 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | ||
| 21 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | ||
| 22 | 2 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | Sierpinski-like fractal |
| 23 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | ||
| 24 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | ||
| 25 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | ||
| 26 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | Sierpinski from single cell — differs from true Sierpinski with random input |
| 27 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | ||
| 28 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | ||
| 29 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | ||
| 30 | 3 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | Chaotic — used in Mathematica RNG |
| 31 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | ||
| 32 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | ||
| 33 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | ||
| 34 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | ||
| 35 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | ||
| 36 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | ||
| 37 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | ||
| 38 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | ||
| 39 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | ||
| 40 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | ||
| 41 | 2 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | Equivalent to Rule 107 (black-white symmetry) |
| 42 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | ||
| 43 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | ||
| 44 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | ||
| 45 | 3 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | Chaotic |
| 46 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | ||
| 47 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | ||
| 48 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | ||
| 49 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | ||
| 50 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | Periodic alternating pattern |
| 51 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | ||
| 52 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | ||
| 53 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | ||
| 54 | 4 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | Complex — universality candidate |
| 55 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | ||
| 56 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | ||
| 57 | 2 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | Complex regular pattern |
| 58 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | ||
| 59 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | ||
| 60 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | Sierpinski triangle (leans right) — additive rule |
| 61 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | ||
| 62 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | Eventually periodic |
| 63 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | ||
| 64 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 65 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | ||
| 66 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | ||
| 67 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | ||
| 68 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | ||
| 69 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | ||
| 70 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | ||
| 71 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | ||
| 72 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | ||
| 73 | 3 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | Locally chaotic (Li-Packard) |
| 74 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | ||
| 75 | 3 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | Equivalent to Rule 45 (black-white symmetry) |
| 76 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | ||
| 77 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | ||
| 78 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | ||
| 79 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | ||
| 80 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | ||
| 81 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | ||
| 82 | 2 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | Equivalent to Rule 26 (left-right symmetry) |
| 83 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | ||
| 84 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | ||
| 85 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | ||
| 86 | 3 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | Equivalent to Rule 30 (left-right symmetry) |
| 87 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | ||
| 88 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | ||
| 89 | 3 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | Equivalent to Rule 45 (left-right + black-white symmetry) |
| 90 | 2 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | Sierpinski triangle |
| 91 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | ||
| 92 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | ||
| 93 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | ||
| 94 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||
| 95 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | ||
| 96 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | ||
| 97 | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | Equivalent to Rule 107 (left-right + black-white symmetry) |
| 98 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | ||
| 99 | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | Equivalent to Rule 57 (left-right symmetry) |
| 100 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | ||
| 101 | 3 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | Equivalent to Rule 45 (left-right symmetry) |
| 102 | 2 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | Equivalent to Rule 60 (left-right symmetry) — Sierpinski triangle (leans left) |
| 103 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | ||
| 104 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | ||
| 105 | 2 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | XNOR rule — NOT(p XOR q XOR r) |
| 106 | 3 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | Chaotic, (p AND q) XOR r |
| 107 | 2 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | Similar to Rule 106 but 000→1 |
| 108 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | ||
| 109 | 2 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | Amphichiral (symmetric output), black-white symmetry of Rule 73 |
| 110 | 4 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | Turing complete |
| 111 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | ||
| 112 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | ||
| 113 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | ||
| 114 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | ||
| 115 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | ||
| 116 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | ||
| 117 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | ||
| 118 | 2 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | Equivalent to Rule 62 (left-right symmetry) |
| 119 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | ||
| 120 | 3 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | Equivalent to Rule 106 (left-right symmetry) |
| 121 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | Equivalent to Rule 107 (left-right symmetry) |
| 122 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | Near-Sierpinski fractal — amphichiral (symmetric output) |
| 123 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | ||
| 124 | 4 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | Equivalent to Rule 110 (left-right symmetry) — Turing complete |
| 125 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | ||
| 126 | 2 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | Sierpinski-like fractal |
| 127 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
| 128 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 129 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | Inverted Sierpinski-like fractal — black-white symmetry of Rule 126 |
| 130 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | ||
| 131 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | Equivalent to Rule 62 (black-white symmetry) |
| 132 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | ||
| 133 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | ||
| 134 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | ||
| 135 | 3 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | Equivalent to Rule 30 (black-white symmetry) |
| 136 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | ||
| 137 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | Equivalent to Rule 110 (black-white symmetry) — Turing complete |
| 138 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | ||
| 139 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | ||
| 140 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||
| 141 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | ||
| 142 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | ||
| 143 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | ||
| 144 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | ||
| 145 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | Equivalent to Rule 62 (left-right + black-white symmetry) |
| 146 | 2 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | Sierpinski triangle |
| 147 | 4 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | Equivalent to Rule 54 (black-white symmetry) |
| 148 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | ||
| 149 | 3 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | Equivalent to Rule 30 (left-right + black-white symmetry) |
| 150 | 2 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 0 | Additive rule — fractal but not Sierpinski |
| 151 | 2 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | Equivalent to Rule 22 (black-white symmetry) |
| 152 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | ||
| 153 | 2 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | Equivalent to Rule 102 (palindrome) — inverted Sierpinski |
| 154 | 2 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | Sierpinski from single cell — differs from true Sierpinski with random input |
| 155 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | 1 | ||
| 156 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | ||
| 157 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 1 | ||
| 158 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | ||
| 159 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | ||
| 160 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | ||
| 161 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | Equivalent to Rule 122 (black-white symmetry) |
| 162 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | ||
| 163 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | ||
| 164 | 2 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | Equivalent to Rule 218 (black-white symmetry) |
| 165 | 2 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | Equivalent to Rule 90 (palindrome) |
| 166 | 2 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | Equivalent to Rule 154 (black-white symmetry) |
| 167 | 2 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 1 | Equivalent to Rule 26 (black-white symmetry) |
| 168 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | ||
| 169 | 3 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | Equivalent to Rule 106 (black-white symmetry) |
| 170 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | ||
| 171 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 1 | ||
| 172 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | ||
| 173 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | ||
| 174 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 0 | ||
| 175 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | 1 | ||
| 176 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | ||
| 177 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | ||
| 178 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | ||
| 179 | 2 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | Equivalent to Rule 50 (black-white symmetry) |
| 180 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | Equivalent to Rule 154 (left-right + black-white symmetry) |
| 181 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | Equivalent to Rule 26 (left-right + black-white symmetry) |
| 182 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | Equivalent to Rule 146 (black-white symmetry) |
| 183 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | Equivalent to Rule 18 (black-white symmetry) |
| 184 | 2 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 0 | Traffic model — particle conservation |
| 185 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | ||
| 186 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 0 | ||
| 187 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | 1 | ||
| 188 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | ||
| 189 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | ||
| 190 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | ||
| 191 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | ||
| 192 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 193 | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 1 | Equivalent to Rule 110 (left-right + black-white symmetry) — Turing complete |
| 194 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | ||
| 195 | 2 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | Equivalent to Rule 60 (palindrome) — inverted Sierpinski |
| 196 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | ||
| 197 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | ||
| 198 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | ||
| 199 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 1 | ||
| 200 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | ||
| 201 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | ||
| 202 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | ||
| 203 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 1 | ||
| 204 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | ||
| 205 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 1 | ||
| 206 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | ||
| 207 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | ||
| 208 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | ||
| 209 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | ||
| 210 | 2 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | Equivalent to Rule 154 (left-right symmetry) — Sierpinski from single cell, differs with random input |
| 211 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | ||
| 212 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | ||
| 213 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | ||
| 214 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | ||
| 215 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | 1 | ||
| 216 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | ||
| 217 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 1 | ||
| 218 | 2 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | Sierpinski from single cell — differs from true Sierpinski with random input |
| 219 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | ||
| 220 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 0 | ||
| 221 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | 1 | ||
| 222 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||
| 223 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | ||
| 224 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | ||
| 225 | 3 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | Equivalent to Rule 106 (left-right + black-white symmetry) |
| 226 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | Equivalent to Rule 184 (left-right symmetry) |
| 227 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | ||
| 228 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | ||
| 229 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | ||
| 230 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | ||
| 231 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | ||
| 232 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | ||
| 233 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | ||
| 234 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | ||
| 235 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | 1 | ||
| 236 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | ||
| 237 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | ||
| 238 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 0 | ||
| 239 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | ||
| 240 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | ||
| 241 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 1 | ||
| 242 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | ||
| 243 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | ||
| 244 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 0 | ||
| 245 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 1 | ||
| 246 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | ||
| 247 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | ||
| 248 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | ||
| 249 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | ||
| 250 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 0 | ||
| 251 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | ||
| 252 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | ||
| 253 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | ||
| 254 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | ||
| 255 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Identity rule — all cells live |